The Casting of Frank Stone


The Casting of Frank Stone is a narrative horror adventure game set in the Dead by Daylight universe.

The aim of this game was to expand the existing lore of the Dead by Daylight universe by adding a brand new original killer and backstory to the IP

In this project, I was responsible for technical implementations.

For example, I would create any bespoke functions or actors for any department that would need it. I also would script any puzzle events that were needed.

My flexibility and eagerness while working on this project was a great asset, being able to quickly change gear and jump onto any pressing issue or help anyone on the team.

Along side my other responsibilities, I also would setup sequences and pipelines during preproduction, implement performance capture data in the correct worldspace, orientation and timings.

All while keeping an eye on details, pacing and quality

This project was run by a relatively small team, that worked closely together with other departments to push for the highest quality we could

I joined this project in the very early days. I worked closely with the team to push us through from preproduction all the way to post launch support. I learnt an incredible amount while working on The Casting of Frank Stone, and it will always hold a special place in my heart.

If you have any questions about my roles within this project, then please feel free to reach out. I’d be more than happy to talk!

Watch the Trailer!