Directive 8020


  • Genre: Horror, Narrative, Adventure, Survival
  • Platforms: PC, PS5, XBOX S/X
  • Engine: UE5

Earth is dying and humanity is running out of time. 12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone. In space, death takes many forms.

During Directive 8020, I was responsible for supporting the turning points feature, which allowed for the visualisation and rewinding of gameplay to redo parts of the story to see the different branches.

I was also responsible for ingesting data of motion capture, facial data and then putting them in the scenes alongside the complex set up for all the different branches and versions that scene could have

I also worked to improve level scripting in a large portion of the game as an iterative process to create gameplay within our time and story constraints.

Working in small strike teams with a mix of all departments, I had to work quickly with good communication to bring entire levels up to our high standards.

I joined this project mid production in August of 2025 to quickly push the game’s quality and robustness to our high level of standards. Working within small multidisciplinary teams, we made a quick turnaround with tight deadlines and constant iteration

If you have any questions about my roles within this project, then please feel free to reach out. I’d be more than happy to talk!

Watch the Trailer!